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Portfolio
Work in interaction design, user research and visual design.

Graphic Design Work

A poster for Bloomingfoods, An interactive presentation about Michael Graves brand design, and other work from my graphic design class.

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Usability Analysis: Campus Access Card Website

Usability Testing and Heuristic Analysis on the Campus Access Card Website at Indiana University, resulting in recommendations for improvement.

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The Community Board: Building Local Community

In my Masters Capstone project, I worked on designing technology to promote interaction between people in a neighborhood. The concept consists of a website and public displays that make people aware of each other and activities in the neighborhood.

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Facebook RideConnect:
Motivating the Use of Public Transit

Finalist in the ACM-CHI 2007 student design competition. The problem was to create a design that would motivate people to take public transit. Our solution was to integrate transport options with social networking.

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Sense of Place

An interface that allows users to tag a panoramic image with videos, sounds and text. The videos, sounds and text added by users combined with the navigation of the panoramic image create a rich experience of the place.

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Website for Bloomingfoods

Redesigned the website for Bloomingfoods, emphasizing the values that the local food store stands for.

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Interface for administering post-usability test questionnaires

This interface designed and developed for Alpha Cube Inc., allows the administrator of usability tests to create, store, administer and analyse post-test questionnaires.

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Inform, Attract, Explore: A Strategic plan for Bloomington's Entertainment and Arts District

A plan to build a thriving community in the city of Bloomington with ideas and design concepts to promote engagement.

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A Museum Exhibit on Synesthesia:
Prototyping the Experience

Designed a museum exhibit based on synethesia, a condition in which sensory experiences become related, and created a prototype of the experience using video.

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Magic Mirrors: An idea for Disney World

A class project to design an interactive system for Disney World. We identified that waiting in lines for rides could be made a better experience, and created a design: interactive screens with characters that respond to the users' gestures.

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