- INFO I502 Class Notes for 24 January 2008
- Administrata
- Congratulations (again) to Will on his tie
- Red, orange & white striped tie
- NOT clip-on
- Class Blog
- Lecture by Microsoft VP Rick Rashid
- Today at 4:00PM
- Jordan Hall A100
- Will be videotaped and posted to the web (internal)
- Susan C. will inform Jeff of URL
- Csikszentmihalyi & Robinson (conitnued)
- Did not tell subjects of research question
- Four Dimensions of the Aesthetic Encounter
- The Dimensions
- Perceptual
- Things that we perceive through the senses (sight, touch, smell, etc.)
- EXAMPLES:
- Even the perceptual qualities are learned
- Mediated by what you know already
- Emotional
- Intense response
- EXAMPLES
- Joy
- Suprise
- Delight
- Inspiration
- There is temporal quality to an emotional response
- Responing with your body, not just your mind
- Similar to Turner's notion of meaning
- Intellectual
- Cognitive dimension
- You attempt to get an aesthetic explanation of the encounter
- Open vs. closed interpretation
- Closed interpretation
- Make an effort to make connections with the parts
- Make an effort to create a holistic understanding of an artifact
- Something that you master
- Open interpretation
- Challenges what you know
- Makes one start thinking in a direction that you had not previously considered
- No mastery
- Susan Sontag
- Wrote an essay decrying interpretation
- Sontag opined that when one interprets art, one replaces art
- Instead, Sontag proposed the "erotics of art."
- Communicative
- The work enables the viewer to communicate with
- a distant culture
- the artist
- the viewer him/herself
- Establishes a dialogue
- Derived from the interviews of subjects' own personal, aesthetic encounters
- Metacognition
- Instead of solely thinking about the problem at hand, you think about how you think about the problem
- What is a framework?
- "... the Hollywood moviemaker must be able to experience the movie in the way the public will but also must know what it takes on a technical level to help the public construct just that experience." (McCarthy & Write, p.51)
- Frameworks are the technical practices.
- Questions to ask when using a framework?
- What will this get you when you use this framework?
- What will this never get you when you use this framework?
- Frameworks are geared toward two broad goals
- Representation
- Rationalist
- Faithful, truthful, empirical, actual representation of reality
- Empirical Understanding
- EXAMPLES:
- User satisfication of software
- Efficiency of software
- METHODS:
- Surveys
- Usability Studies
- Observations
- Etc.
- Speculation
- Historically been neglected by HCI
- "Ramping up" in the last five years
- Human-centered design (versus user-centered design)
- "Think science fiction" (Elizabeth Churchill)
- Anticipate how your design will change the world
- Used more in the Third Wave than the First & Second Waves
- Helps you construct a vision of the future
- Cultural Studies
- Interaction design is speculative design, informed by empirical understanding
- Purpose of frameworks is not to reveal an existing reality as it is
- Best to use as an aid the process of exploration and thinking creativly about a complex phenomenon
- FOR TUESDAY
- Review McCarthy & Wright
- The Four Threads of Experience (p80-94)
- Dynamics of Experience (p64-66)