Selected Recent Publications

2008

  • Bardzell, S., Bardzell, J., Pace, T., and Reed, K. (2008, accepted). Blissfully productive: Grouping and cooperation in World of Warcraft instance runs. CSCW’08.
  • Bardzell, S., Rohall, S., Ark, W., Bardzell, J., Cefkin, M., Cheng, L., Kaplan, J., Nardi, B., Yankelovich, N. (Accepted). Virtual worlds, collaboration, and workplace productivity. CSCW’08.
  • Blythe, M., Bardzell, J., Bardzell, S., Blackwell, A. (2008). Critical issues in interaction design. Proceedings of British HCI 2008. Liverpool, UK
  • Bardzell, J., and Bardzell, S. (2008). Intimate Interactions: Online Representation and Software of the Self. In Interactions. Vol. xv.5, p. 11-15.
  • Bardzell, J., & Bardzell, S. (2008). Interaction criticism: A proposal and framework for a new discipline of HCI. CHI'08: CHI 2008 Extended Abstracts on Human Factors in Computing Systems. ACM: New York.
  • Bhandari, S., & Bardzell, S. (2008). Bridging gaps: Affective communication in long distance relationships. CHI'08: CHI 2008 Extended Abstracts on Human Factors in Computing Systems. ACM: New York.
  • Bardzell, J., Bardzell, S., Pace, T., & Karnell J. (2008). Making User Engagement Visible: A Multimodal Strategy for Interactive Media Experience Research. CHI 2008 Research Landscapes. CHI'08: CHI 2008 Extended Abstracts on Human Factors in Computing Systems. ACM: New York.
  • Bardzell, S., & Odom, W. (2008). The Experience of Embodied Space in Virtual Worlds: An Ethnography of a Second Life Community. Space and Culture 11 (3), 239-259.
  • Bardzell, S. (2008). Systems of signs and affordances: Interaction cues in 3D games. In A. Fernandez, O. Leino, & H. Wirman, (Eds.). Extending experiences.
  • Bardzell, J., & Bardzell, S., and Pace, T. (2008). Virtual Worlds and Real Fraud. In Ramzan, Z., & Jakobsson, M. (Eds.). Crimeware. Indianapolis: Wiley.

2007

  • Bardzell, S., & Bardzell, J. (2007). Docile avatars: Aesthetics, experience, and sexual interaction in Second Life. Proceedings of British HCI 2007. Lancaster, UK.
  • Bardzell, J., Jakobsson, M., Bardzell, S., Pace, T., Odom, W., Houssian, A., & Henry, M. (2007). Virtual worlds and fraud: Approaching cybersecurity in massively multiplayer online games. Proceedings. of DIGRA 2007. Tokyo, Japan.
  • Bardzell, J., Bardzell, S., and Odom, W. (2007). Virtual Ethnography and Amateur Multimedia Community Research. Workshop: Ethnographic Praxis in Industry Conference (EPIC 2007), Keystone, CO.
  • Bardzell, S., Wu, V., Bardzell, J., & Quagliara, N. (2007). Transmedial Interactions and Digital Games. Workshop: 4th International Conference on Advances in Computer Entertainment Technology (ACE 2007), Salzburg, Austria.
  • Bardzell, J., Bardzell, S., Birchler, C., & Ryan, W. (2007). Double Dribble: Illusionism, MREs, and the sports fans experience. ACM Advances in Computer Entertainment (ACE07). Proceedings of ACE07. Salzburg, Austria.
  • Bardzell, S. (2007). Spatial experience in virtual worlds. The Virtual 2007. Stockholm, Sweden.
  • Bardzell, S. (2007). Learning to play and playing to learn: Deconstructing avatar-designer’s activities in Second Life’s virtual sandboxes. AoIR 2007. Vancouver, BC.
  • Bardzell, S., & Shankar, K. (2007). Video game technologies and virtual design: A study of virtual design teams in a Metaverse. In Proceedings of HCI International 2007, Lecture Notes in Computer Science L.N.C.S. Springer-Verlag.
  • Shankar, K., & Bardzell, S. (2007). Two takes on virtual design: The construction of expertise and embodied design in Second Life’s design teams. ASIS&T2007. Milwaukee, WI.

2006

  • Bardzell, J., Bardzell, S., Briggs, C., Makice, K., Ryan, W., & Weldon, M. (2006). Machinima prototyping: An approach to evaluation. Proceedings of NordiCHI 2006. Nordic Conference on Human-Computer Interaction, Oslo, Norway.
  • Bardzell, S. (2006). The submissive speaks: The semiotics of visuality in virtual BDSM fantasy play. Proceedings of the 2006 ACM SIGGRAPH symposium on videogame sandbox'06. New York: ACM Press.
  • Bardzell, S., Bardzell, J., Ryan W. (2006). Double dribble: Mixed reality game design for sports informatics. Proceedings of ICEC2006. Proceedings of International Conference on Entertainment Computing (ICEC), Lecture Notes in Computer Science L.N.C.S. Springer-Verlag. Cambridge, UK.

Invited Talks and Panels

  • Bardzell, S. (2008). Invited speaker. “Measuring and Designing for Emotional Engagement.” IBM Almaden Research. August, 2008.
  • Bardzell, S. (2008). Invited participant. “Creativity and the Programmable, Extensible Web” workshop. Yahoo! Research. August 2008.
  • Bardzell, J., & Bardzell, S. (2008). Invited lecturer. Interaction design: “Designerly ways of knowing” in HCI. Designing and Evaluating Innovative Interactive Systems: Interdisciplinary and Trans-sectorial Training (COST294-MAUSE Training School). Bertinoro, Italy. June, 2008.
  • Bardzell, S. (2008). Invited participant. “Productive Play” workshop, sponsored by NSF. University of California, Irvine. Irvine, CA. May, 2008.
  • Bardzell, S. (2008). Invited panelist. Where in the World is Second Life? Place Identification and Identity in Virtual Worlds. Society for Cinema and Media Studies. Philadelphia, PA.
  • Bardzell, J., Bardzell, S., Pace, T., & Karnell, J. (2008). In-Game Advertising. Massachusetts Innovation and Technology Exchange (MITX), Boston, Massachusetts.
  • Bardzell, J., Bardzell, S., Pace, T., & Karnell, J. (2007). Serious Games for Marketing: An Analysis of Second Life Corporate Versus User Builds. Massachusetts Innovation and Technology Exchange (MITX), Boston, Massachusetts.
  • Quagliara, N., Bardzell, J., & Bardzell, S. (2007). Disaggregated Media: New Architecture, User Experience, and Best Practices. Massachusetts Innovation & Technology Exchange 2007. Boston, Massachusetts.